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Basic Design Patterns in Software Engineering for Beginners
In software engineering, design patterns are general, reusable solutions to common problems that occur during software design and development. They are not specific implementations or code snippets but rather high-level templates that provide a structured way to solve certain types of problems. Design patterns help developers create software that is more modular, maintainable, and extensible.
Design patterns in software engineering are typically categorized into three main categories based on their purpose and intent:
#1 Creational Patterns:
- Creational patterns deal with object creation mechanisms, trying to abstract the instantiation process, making it more flexible, and decoupled from the system. These patterns help in managing object creation complexities and provide different ways to create objects.
Examples: Singleton, Factory Method, Abstract Factor, Builder, and Prototype Pattern.